

Auditioning for an independent guard even if you don’t expect to get in can be an awesome experience either way!īoth our Independent A (IA) and Independent Open (IO) color guards compete locally as part of the Rocky Mountain Color Guard Association circuit. Both of our guards also now compete at the national level, traveling to other states each season for regional competitions, and, in some years, to Dayton, Ohio for World Championships in April. If cost to march might be an issue, let us know. We strongly believe in giving everyone equal opportunity to participate and have some need-based scholarships available.

Not ready to audition yet? Get your feet wet at any of the several summer camps we typically hold each year in between seasons. Links to information about past seasons and cast members can be found on the Past Seasons page.įollow us on Instagram to stay up to date on our yearly summer camp plans! More Information These camps provide a fantastic opportunity to learn some new skills and spin with us! Participation in summer camps is not required to audition. If you’d like to learn more about the staff behind Anesidora, check out the About page. *Eligibility rules for the Rocky Mountain Color Guard Association dictate that only performers not currently attending a school with an active winter guard program in the circuit are eligible to participate in an independent unit. Winter Guard International eligibility rules also dictate that performers in Independent A units not exceed the age of 22 as of April 1st at 12:01 am in any given year.When it gets down to it, Alien: Isolation doesn't have much of a plot to talk about. Now, for the first third-ish of the game, that's not really a criticism.
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In that portion of the game, the game comports itself as a game, rather than as a movie wearing a video game's skin. The plot is only really there to provide a framework for the player, one that will hopefully make the gameplay reasonably intuitive to understand. That the plot is thin at this step is perfectly fine, and indeed I generally prefer games that deliberately give the plot short shrift in favor of focusing on the gameplay. If the entire game was like this, I might note some of the particularly egregious narrative problems as being kind of dumb (And some egregious nonsense does exist in the first third), but it would be with a metaphorical shrug. Who cares that it doesn't make much sense that Amanda and company go diving into Sevastopol once they learn it's gone to hell? I wouldn't, if the game had stuck to its guns.
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Unfortunately, past roughly the one-third make the game increasingly sacrifices gameplay on the altar of storytelling, and at that point it becomes a problem that there isn't actually a story to be told.Ĭertainly, I can describe a Series Of Things That Happen, but events alone do not a story make.

In this case, the basic premise is that you're playing Amanda Ripley, ie Ellen Ripley's daughter, and that she's in pursuit of her mother sometime after the events of the original Alien. That is, there are no scenes that gain an additional layer from the audience knowing something that Amanda doesn't.Īs a premise this is already a bit strange, to be honest, as the vast majority of people familiar with Aliens as a series are going to know that Amanda's quest is doomed before it starts by virtue of the fact that Aliens involves Ellen Ripley being found decades after the original Alien, while in Alien: Isolation Amanda is, what, mid-twenties? Maybe in her early thirties? Not fundamentally broken as a premise, but part of the issue is that the game doesn't do anything with this incongruity.
